|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Mara Rinn
Cosmic Goo Convertor
5961
|
Posted - 2016.10.27 12:18:26 -
[1] - Quote
pedrohsi1 wrote:If you have another character that is training a skill at the moment, the Operations get stuck at training the first skill. You get the popup to buy multiple training but if you don't purchase that (or you don't stop skill training on the other char), the tutorial won't proceed.
Multiple Character Training certificates are seeded on the market, 100 ISK a pop. You don't need to be in the same station to activate them so just buy them, open up your Assets window and activate the certificate from there. Instant access to training queue for your Alpha/NPE character!
Day 0 Advice for New Players
|

Mara Rinn
Cosmic Goo Convertor
5961
|
Posted - 2016.10.27 12:20:09 -
[2] - Quote
Rhivre wrote:Cleared the first site (to get the mats for building), Did not update at the "Secure location" after destroying all the rats. I am fairly sure I used the radial menu (ugh) for approach, lock, orbit, shoot, in that order on all of the rats, even the ones at 2000m from me
Same here. Killed all six rats, no update on progress.
Day 0 Advice for New Players
|

Mara Rinn
Cosmic Goo Convertor
5965
|
Posted - 2016.10.27 20:42:15 -
[3] - Quote
pedrohsi1 wrote:When the first drifter appears you are targeted before Aura gets the chance to proceed to the Lock On step and the tutorial gets stuck. You have to Unlock the target then select Lock On again in order to be able to proceed.
The default setting for new characters is for auto-target-back to be 0.
Day 0 Advice for New Players
|

Mara Rinn
Cosmic Goo Convertor
5965
|
Posted - 2016.10.27 20:49:54 -
[4] - Quote
The floating blue panels that label objects in space are pretty nifty, but they tend to stack on top of each other, and worse they stack on top of other windows such as the "selected item" window. I wonder if these blue panels could be restricted in movement to, say, a circular region centred in the middle of the FOV, with radius limited to the smallest distance to any other UI element?
It would also be nice if clicking on the blue panel would have the same effect as auto-tracking, and perhaps have an additional effect of always turning the camera to view the selected item regardless of the current auto-tracking setting.
[proceeds to undock]
HrmGǪ on my tiny screen the available space for the blue labels is a little restricted. There has to be a better way.
Day 0 Advice for New Players
|

Mara Rinn
Cosmic Goo Convertor
5979
|
Posted - 2016.11.01 11:34:25 -
[5] - Quote
I've submitted a few bug reports for this, but one thing that keeps happening to me is the Operation objectives simply refuse to update. The latest one was Aura telling me to "set destination" for the career agents. So I opened the Career Agents "funnel" and set destination. The objective didn't update until I undocked, and then Aura went through telling me to undock and head off to the career agent system.
The Operations system seems to be extremely fragile.
I wonder if it might be worth changing it (yes, even at this late hour) so that it's not a series of steps that must be completed in order, but a bunch of objectives that must be completed, along with a set of NPC interactions (i.e.: Aura tips, messages from the faction leader and the SOE scientist).
So you'd end up with one "box" containing two lists. The top part of this list is the NPC interactions as they are triggered, with a "play" icon to allow the message to be replayed (because sometimes we don't get all the information dump in the first listen through), the second list is the objectives that must be completed:
- Aura Tip
- Fleet commander message 1
- SOE Scientist message 1
- Fleet commander message 2
- ... etc in chronological order
- Set course to -½system-+
- Warp to -½location name-+
- Activate acceleration gate
- GǪ etc, with objectives being added as the plot unfolds
This way if a pilot skips a step (such as "Open Industry Window" and then the hidden step "wait for Aura to tell you about delivering a finished job" and then "Click 'Deliver'"), it will still be possible to complete the mission.
- Open Industry window (marked as completed when the Industry window has been opened)
- Click "Deliver" (marked as completed when a) there are no jobs and b) item of required type is present in inventory)
- GǪ etc
Noting that the objectives are "level" triggered, not "edge" triggered. That is, an objective will be marked as completed once some state has been reached. Then the objective will remain "completed" until the operation is over.
Relying on "edges" (i.e.: waiting for a specific button to be pressed) means you can miss events due to the objective step loading after the action has already been done, or the user completing the operation in some other way (e.g.: you're waiting for them to use the radial menu but they used the selected item window instead).
Sorry for trying to tell you how to do your jobs. No doubt you have a dozen reasons why this method won't work. I just needed to get it out of my head.
The intro story is pretty cool, and I especially like that the character is killed right at the beginning so that the player doesn't get all emotionally bound to their cute little pile of original flesh :D
Day 0 Advice for New Players
|

Mara Rinn
Cosmic Goo Convertor
5983
|
Posted - 2016.11.02 05:38:37 -
[6] - Quote
I feel that this NPE is like a condensed superhero story which leaves the new player abandoned after a peak PVE experience.
"You are awesome" stories might work well in traditional RPGs and MMOs where everyone gets to be The One that saves the world from The Evil.
Rsther than blowing up this massive structure, why not have the entire fleet be wiped out by the Drifters? It is a clandestine operation, so nobody is talking about it, and you are promoted to capsuleer status while all record of the encounter is sealed and you are no longer recognised by Fleet Command, etc, we were never here, this never happened.
Then start work on other PVE experiences and lore/news to lure the player through the story?
The emphasis at the end of the disastrous final operation should be, "Drifters are too strong for us alone, find friends, build your strength, join us SoonGäó for another fight against the DriftersGǪ"
I mean, the current NPE currently dumps you off at the end of a completed story with closure.
Yay! Beat the drifters! Now what?
Day 0 Advice for New Players
|

Mara Rinn
Cosmic Goo Convertor
5984
|
Posted - 2016.11.03 00:55:05 -
[7] - Quote
Lip sync is useful for games where NPC interaction is core.
IMHO if you can't do lip sync and emotional expression at least as well as Mass Effect, you are better off with static pictures. Going all out with NPC animation will mean the new players end up expecting this, then we get NPC interaction via written dialog with passport photos.
Setting low expectations for NPC interation and emphasising that EVE is icredibly dependent on you seeking interaction with other players should be a fundamental priority of the NPE :D
Day 0 Advice for New Players
|
|
|
|